polinski

1/4 of 65daysofstatic

noise maker/sound wrangler/midi whisperer/computer breaker/pixel confuser/everything glitcher. (in that order.)


The Komoy Noise Research Unit:
knru.polin.ski/
noise noise noise:
paulwolinski.bandcamp.com/

I couldn't get the habit of posting here to stick but I did enjoy reading my feed. It offered up a very strange and compelling combination of game dev/game essays/communism/the existential angst of strangers/stuff that I just completely could not understand like it was memes from some other dimension or something that made me feel kinda old.

Cohost, you shall you missed!

where to find me

  • The Komoy Noise Research Unit - knru.polin.ski // This is my newsletter/dev blog thing. I have folded all my attempts at posting into this one website.

  • paulwolinski.bandcamp.com // Noise noise noise.

  • polinski.itch.io // I still have aspirations to fill this with odd game engine-based noise experiments.

  • instagram // Mostly just use this for announcements these days.

  • mastodon // Mostly just lurking or posting links to The KNRU.

  • Oh yeah and of course, 65daysofstatic.com. We very much still exist and are still making music, it's just that the band is even worse at social media than me.



I am Paul (he/him) and this is my badly-maintained cohost. You can find me posting more regularly over at my website: The Komoy Noise Research Unit

I AM ONE QUARTER OF A BAND CALLED 65DAYSOFSTATIC: This is how I have spent most of the last twenty years. I remain very invested in our plight, although our eternal commercial un-success remains hot on our heels and, in this collapsing and ever-more expensive world, somewhat limits our speed/direction of travel. If you have heard of us, it is probably because a while ago we had the honor of writing the ‘infinite’ soundtrack to No Man’s Sky. We are going on tour. Never not working on the 65 masterplan.

I COMPOSE MUSIC MYSELF TOO: I’ve put out records under my own name and under Polinski. Usually it's my own name when it’s earnest, weird sound art and Polinski when it’s noisy bangers. My most recent record is Meet Me by the Panamax Barricades:

which is a companion piece to 2023's Telex From MIDI City. Both available via Data Airlines.

I AM AN EXPERIMENTAL GAME/SYSTEM/NOISE DEV AT 65LABS & STUDIO KOMOY: 65LABS is where we put all of 65daysofstatic’s less conventional output. It often focuses on generative music systems that I design and build. It’s biggest recent project is Wreckage Systems, a realtime, endless broadcast of 65 distinct generative music systems that I designed, coded in Unity, and maintain on a secret server. It should be online HERE. Studio Komoy is my own small studio where I’m currently exploring new experimental noise systems and from where I intend to dispatch future cohost scribblings.

I WORK FREELANCE ON VIDEO GAMES: Most recently I composed for [NDA], wrote the main theme for Closed Hands and, in a dramatic change to my usual style, exercised my inner Jim Steinman melodrama to work on the music for Dungeon Golf. This was because I was also lead (indeed, only) sound designer for Dungeon Golf, proving to myself as much as anyone else that not everything I touch need turn to glitchy noise, and I can be trusted in all things sound design and game audio implementation. I am currently working on recreating historically-accurate audio acoustics and being all-round Unity dev for an archeological research project that I dunno if I'm allowed to talk about. I made a bunch of music videos for 65days in Unity which led to me becoming the UI Programmer on Recompile where I built this glitchy UI used throughout the game:

recompile ui

I was composer/sound designer/audio director on [really exciting unannounced game] until it recently got put on pause. That would have had (will hopefully one day still have) a killer dynamic soundtrack. I am always happy to hear from people who think my noise systems/orchestral melodrama/sonic audacity/audio manipulation etc. etc. might be a good fit for their project.



I made a music video!

This took me longer than I care to admit. Made it in Unity. It's another fake operating system a bit like my last video, except this time it's not so fake. All these windows are real and click-draggable and resizable and so on. This was gonna be a piece of software at first. Something vaguely like Videoverse maybe? Less of a game, more a piece of 'noise fiction'. Perhaps it still will be one day? Not sure. I wrote a little more about it here.

Anyway - full video:

The song is called The Matte Flex and it's from my new record Meet Me By the Panamax Barricades which is out on Friday. Byeee.



CORAL GAMES ENDLESS

Finally, I have released some software on my itch.io profile! Coral Games Endless is a hastily-made experimental music system that produces a generative, endless version of the track Coral Games from my record Telex From MIDI City.

I made this version entirely in Godot without using any third-party audio middleware. I wanted to ship something in Godot to see how easy/hard it was, and although there's a pretty good Wwise integration kicking about, I deliberately stuck to the inbuilt audio framework to see how far I could get using only an open source framework The results are... ok? It's nowhere near what I could achieve using Unity and Wwise, but it's not too bad. And open source! I'm glad I tried it.

Here's a video of it running: